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400i star citizen
400i star citizen




400i star citizen

400i star citizen

Turrets can never shoot at the same target as the pilot can, because they cant aim forward. 2 fixed s4 on a ship this length (and as such yaw rotation) do not seem practicable. This means if you cant roll enough, you get at maximum one s3 on target. The pilot guns are on the side of the snout, similar to the freelancer, but half the weapons. Weapons are useless if you cant bring them to bear. It seems this ship could be perfect as everyday workhorse, but seems to be artificially limited to be almost useless. I wouldnt go anywhere to explore if you cant fight off a lone pirate. I know its not a fighter, but those hardpoints combined with the maneuverability (which is not great at all) you are severely outgunned by even light fighters. Weaponry is just laughable for a ship this size. The ship sits just a few centimeters too low to fit a ROC (only the lightbar scrapes). Greycat buggy and Nox already fit, but cause physics issues which wouldnt happen if the bay was just a tiny bit bigger.

#400i star citizen generator

The front hangar is just too small by a few centimeters while the gravity generator housing has lots of unnecessarily space. It seems like it could be a jack if all trades, if not for some severe downsides and i am not sure if i should get one when i already have a Cutlass. Not too big, nice living quarters, room to bring friends and some cargo space. The 400i hit the nail on the head for me. I always disliked how most ships above single seaters are either military or cargo haulers.Ĭonstellation and even the MSR seemed just a bit too big and too industrial.






400i star citizen